7/29/2026 – Berkshire Gamers Session Report #26-30
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by BerkshireGamers
- 84
To drop off, choose a group of passengers on your bus that match one of the available destination cards and then remove these passengers and place them under the card. Players score points for each card depending on how many people you delivered at once. Whenever a player drops off, everyone else can make one of their matching passengers ‘skedaddle‘, removing them from the bus and placing them in a personal scoring pile with their senior citizens.
When the bus stop can’t be refilled with passengers or only a certain number of destination cards remain, the game ends. Players then tally their score, earning 1 point for each single card and the listed points for each destination card.
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Player’s turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards.
Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture’s economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture’s outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources.
Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race’s special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.
The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.
The game is almost all simultaneous play.
When someone lands on the green, blue, or white space with the matching colored token, everyone scores for the linked item: lily pads, separate pools linked by constant water flow, and fish. (Fish come in three types, and the player who scores fish chooses which color scores.) For each item, you score 1, 2, 3, etc. points if the item is on the first, second, third, etc. level.
When a player hits a point threshold, players then score for all three colors once again, as well as endgame bonuses such as 2 points per coin icon and 4 points for a set of fish in the three colors.
- A Super Model is worth 2 cards toward achieving a breakthrough.
- An OUT card clears all of that designer’s face up cards.
Layering a foreground card on a background card blends their colors. Depending on which cards are layered together, players will also craft unique goals that score their prints’ colors or illustration types.
Players select and combine a foreground and background card from their hand and add them to their 3×3 tableau. The remaining cards are then passed to the player on their left, and draw a foreground and background card. Once all players have completed their tableau, the game ends. The player with the most points wins!
22 at the UNO Park Community Center on 7/29 for a request night. Our sessions run from 6:30 to 10:30 PM every Wednesday. Welcome to Fred & Janet on their first visit. 7/29/2026 @ UNO Park Community Center IN: Steve & Sandy, Norm & Hope, Kenneth & Rachel, Fred & Janet, Sean, Armando, Tim, Zach, Nicole,…
22 at the UNO Park Community Center on 7/29 for a request night. Our sessions run from 6:30 to 10:30 PM every Wednesday. Welcome to Fred & Janet on their first visit. 7/29/2026 @ UNO Park Community Center IN: Steve & Sandy, Norm & Hope, Kenneth & Rachel, Fred & Janet, Sean, Armando, Tim, Zach, Nicole,…
