7/29/2026 – Berkshire Gamers Session Report #26-30

22 at the UNO Park Community Center on 7/29 for a request night. Our sessions run from 6:30 to 10:30 PM every Wednesday.
Welcome to Fred & Janet on their first visit.
7/29/2026 @ UNO Park Community Center
IN: Steve & Sandy, Norm & Hope, Kenneth & Rachel, Fred & Janet, Sean, Armando, Tim, Zach, Nicole, Matt, Amy, Tony, Rob, Danny, Julie, Cady, Sarah, Carol 
ON OUR TABLES:
Bus & Stop 2X (Sandy) 2024 Saachi card game in which players compete as bus drivers bringing passengers to their desired destinations, while avoiding overcrowding. On a turn, players either pick up or drop off. To pick up, a player chooses all of the passenger cards of one color from the row waiting at the bus stop, then seats them in their bus — that is, the area in front of them, which can hold at most ten cards. Senior citizens aren’t going far, so you score them immediately instead of placing them on the bus.

To drop off, choose a group of passengers on your bus that match one of the available destination cards and then remove these passengers and place them under the card. Players score points for each card depending on how many people you delivered at once. Whenever a player drops off, everyone else can make one of their matching passengers skedaddle, removing them from the bus and placing them in a personal scoring pile with their senior citizens.

When the bus stop can’t be refilled with passengers or only a certain number of destination cards remain, the game ends. Players then tally their score, earning 1 point for each single card and the listed points for each destination card.

Moirai (led by Armando) 2025 pattern building card game where  players must create a loom with cards, in which various lives will be woven together. On their turn, players choose to keep a card or take an entire discarded pile and place all those cards in their loom. At the end of Moirai, the players score points according to the scoring criteria of Clotho, Lachesis, and Atropos cards. Whoever does the best wins.  
The Moirai (often called The Three Fates in English) are goddesses from Greek mythology. They have set their spinning wheel in motion to weave the destiny of humankind. Clotho spins together the thread of life, Lachesis uses her rod to measure the lengths of that thread, and Atropos is in charge of deciding when to cut a soul’s thread.

https://boardgamegeek.com/boardgame/429446/moirai

Cosmoctopus (led by Sean) 2023 is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win!

Player’s turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. 

Sidereal Confluence (led by Zach) 2017 is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow them to produce goods for the next turn. Scheming, dealing, and mutually beneficial agreements are key to success. While technically a competitive game, it has a cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and players will develop technologies and colonize planets to form a civilization that is the envy of the galaxy.

Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture’s economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture’s outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources.

Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race’s special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.

The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

The game is almost all simultaneous play.

Bohnanza (led by Rachel P) 1997 Uwe Rosenberg bean trading classic game that has been reprinted several times and expanded even more. Players plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of bean in the deck. Unlike in most other card games, you can’t rearrange the order of cards in hand, so you must use them in the order that you’ve picked them up from the deck — unless you can trade them to other players, which is the heart of the game. On a turn, players must plant the first one or two cards in their hand into the two “fields” in front of them. Each field can hold only one type of bean, so if a player must plant a type of bean that’s not in one of their fields, then they must harvest a field to make room for the new arrival.  Next, two cards are revealed from the deck, and the player, on turn, can then trade these cards as well as any card in their hand for cards from other players. After all the trading is complete — and all trades on a turn must involve the active player — then the turn is ended by drawing 3 cards from the deck and placing them at the back of one’s hand. When beans are harvested, players  receive coins based on the number of bean cards in that field and the “beanometer” for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, the discards are shuffled, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins. The key to this 45-minute classic is the trading. 
Into the Dungeon: Silver Mine (led by Rob) 2025 dungeon-crawl tabletop game where players can play solo, cooperatively, or competitively. Explore randomly generated dungeons, overcome various encounters, complete quests, and fight to survive. Players deliver their completed quest, acquire forgotten knowledge, sell their loot, and buy what is needed for their next exploration. Its exploration is unique, offering countless possible combinations. Become the Hero of the region by acquiring titles, wealth, power, and occasionally vanquishing antagonists.
Fountains (led by Armando)  2025 drafting and tile placing game that utilizes a rondel. Each player starts with a round fountain that features a spout and room for four features. On a turn, move one of the tokens 1-3 spaces clockwise around the central board, skipping occupied spaces, to land on an empty space. A player then takes the top tile next to this token and adds it to their board. One can expand out or up or both, but players want to ensure that they have a spout at their highest level and water flowing through all of their lower levels or else they’ll have dead zones that won’t score. If a player stops next to the tiny oval features instead of a tile stack, they choose one of these features and add it to an empty space in their fountain.

When someone lands on the green, blue, or white space with the matching colored token, everyone scores for the linked item: lily pads, separate pools linked by constant water flow, and fish. (Fish come in three types, and the player who scores fish chooses which color scores.) For each item, you score 1, 2, 3, etc. points if the item is on the first, second, third, etc. level.

When a player hits a point threshold, players then score for all three colors once again, as well as endgame bonuses such as 2 points per coin icon and 4 points for a set of fish in the three colors.

Trendy (led by Sandy) 2000 Reiner Knizia set collection card game (with a twist , of course) of fashion designer trends that has been re-themed twice (Whale Riders and Crazy Race) but the original is still the best… but out of print (in German). Each turn, players lay a card face up to the table and draw a new card. When as many cards for a designer have been laid face up as the number on that designer’s cards, that designer has a “breakthrough” and players who played that number save those cards for scoring at the end of the hand.  All other played cards are discarded. There are 2 special cards for each designer in the deck:
  • A Super Model is worth 2 cards toward achieving a breakthrough.
  • An OUT card clears all of that designer’s face up cards.
With 4 players, we played 4 hands with everyone dealing once….the alternative is to play until someone scores 100 points.
Saint Petersburg (led by K-ban) 2004 drafting and set collection game where players add workers (to gain income), buildings (to gain VPs), Aristocrats (end of game VPs for collecting different characters) and Tradesmen (to upgrade all of the above) to their tableau. A second edition on the 10th anniversary of the game included the first edition expansions and added a 5th player. An oldie but goodie that still plays well – but both editions are OOP and expensive.
Quorum (led by Tim) 2025 set collection and hand management card game where players take on the role of Roman senators who share the power of Rome and its provinces with the aim of acquiring the greatest amount of influence possible. The goal is to be the most powerful and influential senator by gaining victory points, which are awarded in various areas of influence over the twelve rounds of the game. On their turn, players take and play a card in front of them to affect one of the provinces. The turns continue in this way until all the players have twelve cards in front of them. At the end of the game, the combination of cards played and the influence accumulated in each of the provinces will award players victory points, which will then decide who wins. 
Pixies (led by Nicole) 2024 drafting, set collection and connections card game, where players move through the seasons to meet little creatures emerging from a flower or sheltering in the hollow of a tree. Choose one of the revealed cards, but be careful which ones are left to your opponents! Place that card in your playing area according to its number. Cards placed one on top of another are validated and earn players points at the end of the round, as do the largest color zone and spirals. Easy…yet you’ll find that the other players won’t be short of bad advice.
Linko/Abluxxen (led by Zach) 2014 Kramer/Kiesling card game where players take turns playing number cards, and the more cards of the same number played, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, your cards get nicked! Stealing cards can be good, but if they can’t be used later and end the game with cards in hand, they’ll cost points.
Maskmen (led by Tony) 2014 Japanese shedding/climbing card game about Mexican Wrestling. Think of it as a mirror image of Cat in the Box. Maskmen has suits established but play determines rank each round whereas Cat in the Box has rank established but suit/color to be determined each round.
Pop Art (led by Sean) 2026 pattern building and set collection game where players create and arrange silk screen prints in their gallery and become the next pop art sensation of the 1960s.

Layering a foreground card on a background card blends their colors. Depending on which cards are layered together, players will also craft unique goals that score their prints’ colors or illustration types.

Players select and combine a foreground and background card from their hand and add them to their 3×3 tableau. The remaining cards are then passed to the player on their left, and draw a foreground and background card. Once all players have completed their tableau, the game ends. The player with the most points wins!

Steve

22 at the UNO Park Community Center on 7/29 for a request night. Our sessions run from 6:30 to 10:30 PM every Wednesday. Welcome to Fred & Janet on their first visit. 7/29/2026 @ UNO Park Community Center IN: Steve & Sandy, Norm & Hope, Kenneth & Rachel, Fred & Janet, Sean, Armando, Tim, Zach, Nicole,…

22 at the UNO Park Community Center on 7/29 for a request night. Our sessions run from 6:30 to 10:30 PM every Wednesday. Welcome to Fred & Janet on their first visit. 7/29/2026 @ UNO Park Community Center IN: Steve & Sandy, Norm & Hope, Kenneth & Rachel, Fred & Janet, Sean, Armando, Tim, Zach, Nicole,…

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