10/28/2026 – Berkshire Gamers Session Report #26-43
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by BerkshireGamers
- 15

https://boardgamegeek.com/
Players pick from 4 asymmetric factions and draft to summon new yokai making the most efficient night parade. Every round, players activate one of their parades to send meeples to haunt the islands, move around and fight each other. As soon as an island have a certain number of yokai, the denizens will build a shrine to pacify them, sending one’s meeples back to their player area. Once one player get 5 of their shrines in play, the remaining players get a last turn, then the game ends and victory points are scored based on hidden cards to decide the winner.
https://boardgamegeek.com/
The Prize Cards are captured in a series of four bidding rounds and have different values (Victory Points) which are triggered by the types of cards each player captures. A summary of their follows are as follows:
- A Prince and A Princess are worth (0) alone and (12) per piece when paired,
- The Angel Mother can turn the Maiden card into a princess,
- The Maiden has a value of nine (9) on her own,
- The Witch is worth negative thirteen (-13) alone and positive thirteen (+13) if combined with both Hansel and Gretel,
- Gold cards are worth one (1) on their own and are worth two (2) when collected with the Dragon,
- Rumpelstiltskin can also turn any card into a Gold card, and
- Dwarf cards increase exponentially when the player collects
more Dwarf cards. One card is worth one (1) point to the player, two cards are worth four (4) points to the player, up to seven cards are worth forty-nine (49) points to the player.
The Bidding Cards are from 0 – 7 and are used to capture the Prize Cards. The bidding tactics each player employs are based on how others bid and capture cards, a player’s individual Prize Card strategy, and each player’s reading of their opponents. A few Bidding Cards have special rules:
- 0/8 Dove—usually acts a zero (0), the lowest bidding card, but when a step-sister card is played—it becomes an eight (8), the highest card.
- 1 Goose—when three or four players are playing, if two (2) goose cards are played, the fox card becomes worth zero (0).
- 3 Cat & Mouse—can only be used once per game (rather than once per round as the others). This card is bid face up and then the Cat & Mouse bidder(s) bids one more card face down before the other bidding cards are turned face up.
The flip side features four characters, with each character next to one edge of the card. Some are survivors, who earn points and help scavenge, while others are powerful leaders who can make a big difference on the field…if they’re not struggling against each other for power. And of course there are the walkers, capable of spreading across the map in the blink of an eye.
Place locations and characters carefully to keep the walkers in check and the leaders in balance, all while maximizing the team’s limited resources and trying to fulfill your scenario’s goals. The survival of the human race depends on it.
22 at the UNO Park Community Center for the 4th Annual Armando Horror Show – our annual evening of Halloween and Horror Games. We had several gamers in costume…see photo attached and/or below (thanks Danny for the photo) Welcome back Candy & Gaius (Armando’s better half and legacy) 10/28/2026 @ UNO Park Community Center IN: Steve…
22 at the UNO Park Community Center for the 4th Annual Armando Horror Show – our annual evening of Halloween and Horror Games. We had several gamers in costume…see photo attached and/or below (thanks Danny for the photo) Welcome back Candy & Gaius (Armando’s better half and legacy) 10/28/2026 @ UNO Park Community Center IN: Steve…
