7/22/2026 – Berkshire Gamers Session Report #26-29

17 at the UNO Park Community Center for an evening of deduction and hidden identity/movement games. With several of our usual table leaders away, Anna, Amy and Kenneth came through to make the evening enjoyable for all. Note that 13 of the 17 gamers were women – we are truly blessed.
7/22/29 @ UNO Park Community Center
IN: Steve & Sandy, Norm & Hope, Anna & Kara, Kenneth & Rachel, Amy, Armando, Nicole, Julie, Rob, Maggie, Cady, Sarah, Carol
ON OUR TABLES:
Letter Jam (led by Anna) 2019 cooperative deduction word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.

At the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins.

The game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.

The clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents.

Each player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter. At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their collective success.

https://boardgamegeek.com/boardgame/275467/letter-jam

Codenames (led by Amy) 2015 cooperative clue giving deduction game. played in teams two teams who compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they’re correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team’s turn ends; and if they fingered the assassin, they lose the game.

Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.

https://boardgamegeek.com/boardgame/178900/codenames

Psychic Pizza Deliverers Go to the Ghost Town 2X (led by Kenneth) 2018 Japanese semi-cooperative deduction game re-issued in 2022. Players explore ghost town, as the mayor slowly reveals your surroundings and players try to find pizzas, fight off ghosts and deliver the correct pizzas to the correct houses. 
Signal (led by Anna) 2025 sci-fi cooperative deduction game where players take on the role of Experts seeking to understand the Alien player, who in turn is seeking to be understood. The Experts will create and transmit “signals” to the Alien, who has certain rules for how to respond that must be deduced by the Experts. Once the Experts understand these rules, they can ensure that they come to agreement with the Alien, succeeding cooperatively.

On a turn, the Experts arrange black and white pieces on a mat to represent a graphical signal, discussing and debating how and what to send. Once finished, the Alien then replies by using pre-set rules only they can see to add, remove, and adjust the signal, both to be helpful and to try to reach an agreement, which is represented by a pre-set signal that they are trying to achieve with their limited response capabilities. As the Experts analyze and understand the Alien, they can use limited guesses and a few hint-like abilities to discover which signal they can send that will result in agreement. The Alien even has a little leeway in how they respond; after all, they want to be understood.

After succeeding at the first round, Experts then reset and continue with the same Alien, except new rules are in play on top of the previous ones, showing a deeper and deeper familiarity with the Alien player. After three rounds of successful agreements, all players win cooperatively and receive a score based on leftover guesses and unused abilities.

Citadels (led by K-ban) 2000 drafting, deduction and hidden identity game where players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their eighth (or 7th for a shorter game) building. Players then tally their points, and the player with the highest score wins.

Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when they play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

https://boardgamegeek.com/boardgame/478/citadels

In Vino Morte (led by Armando) 2016 wallet sized deduction and bluffing game, where players are dealt a single card, either wine or poison, and then try to survive to the next round. The dealer will choose and distribute wine/poison cards and each player has an opportunity to keep theirs and drink it, or swap with another player. It’s quick, fun and sneaky and works with a large group.
So Clover 2X (led by K-ban) 2021 cooperative word association deduction game. Play as a team to get the highest score. Get Keywords and secretly write their common features on your Clover board; these are your Clues. One ‘red herring’ card is mixed in to make things more challenging. The other players then work together to try to figure out each player’s Keywords. At the end of the game, add up your score according to how many Keywords were correctly found. The sextet did very well with near perfect scores.
Landmarks (led by Armando) 2024 word game of hidden paths and clever clues. We used the co-op version where Armando served as the pathfinder (cluegiver) guiding the team to treasure, avoiding curses, hydrating and trying to exit with treasure in hand. There are multiple ways to fail/die and our team managed to avoid most of them. In this jungle, every word matters, as using strategic wordplay sends a chain of one-word clues with the connections between them creating a path leading to fortune and glory.  We will try the competitive team play version in a future session. 
Steve

17 at the UNO Park Community Center for an evening of deduction and hidden identity/movement games. With several of our usual table leaders away, Anna, Amy and Kenneth came through to make the evening enjoyable for all. Note that 13 of the 17 gamers were women – we are truly blessed. 7/22/29 @ UNO Park Community…

17 at the UNO Park Community Center for an evening of deduction and hidden identity/movement games. With several of our usual table leaders away, Anna, Amy and Kenneth came through to make the evening enjoyable for all. Note that 13 of the 17 gamers were women – we are truly blessed. 7/22/29 @ UNO Park Community…

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