3/4/2026 – Berkshire Gamers Session Report #26-09
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by BerkshireGamers
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The land of Ethnos contains twelve tribes of fantasy creatures, and in each game six of them are chosen, creating a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions. Three glory tokens are placed in each region at random, arranged from low to high.
Each player starts the game with one card in hand, then double the number of players are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, players choose a set of cards in their hand that match either in tribe or in color, play them in front of them on the table, then discard all other cards in hand. Players then place one token in the region that matches the color of the top card just played, and use the power of the tribe member on the top card just played.
At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins.
On their turn a player can take one of three actions:
a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player’s tableau: gathering resources, drawing cards, and taking other special actions.
b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.
c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.
There is area majority scoring in each district as well as for each type of worker. Buildings give players influence in the districts as well as income, but taxes increase based on one’s score, so the leading players will have to pay more than those behind! To win, a player should manage their resources and gold well, choose their buildings wisely, and help build the city of Belfort!
- Establish a trade route (by taking a market card)
- Make a trade or harvest crystals (by playing a card from hand)
- Fulfill a demand (by meeting a victory point card’s requirements and claiming it)
- Rest (by taking back into your hand all of the cards you’ve played)
The last round is triggered once a player has claimed their fifth victory point card (6 cards with 2 or 3 players), then whoever has the most victory points wins.
https://boardgamegeek.com/
There are three ways to achieve victory: by planting 12 different Protective Trees, by collecting 12 Sacred Flowers to awaken Sanki the great Guardian of the Forest, or by extinguishing 12 Fires to permanently repel Onibi
20 at the UNO Park Community Center for an evening of FANTASY themed games. Our 3/11 session is a request night – what do you want to play? Had table envy when playing recently and want a second chance to try something new to you? Kindly indicate your requests on our RSVP form below and…
20 at the UNO Park Community Center for an evening of FANTASY themed games. Our 3/11 session is a request night – what do you want to play? Had table envy when playing recently and want a second chance to try something new to you? Kindly indicate your requests on our RSVP form below and…
