8/26/2026 – Berkshire Gamers Session Report #26-34

19 at the UNO Park Community Center in North Adams for a request night.
Welcome Beth on her first visit.
8/26/2026 @ UNO Park Community Center
IN: Steve & Sandy, Jason & Sarah, Fred & Janet, Armando, Tim, Zach, Matt, Tony, Nicole, Julie, Deb, Donna, Beth, Carol, Rob, Danny
ON OUR TABLES:
Wurfel Bingo/Knister/High Score (led by Sandy) 2007 dice puzzle game where each player takes a writing implement and a playing sheet with a 5×5 matrix. A round consists of 25 die rolls of two standard six-sided dice. After each die roll, each player places the sum rolled into one of the fields on their game board. After 25 rolls, each player tallies their points; each row and column scores 1-12 points depending on whether it’s filled with a pair of matching numbers, a triple, a full house, a straight, a five-of-a-kind, and so on, with points scored along the diagonals being doubled. After three rounds, whoever has the highest cumulative score wins!

Würfel Bingo and High Score featured a wipeable game board and dry erase markers, while Knister came with standard pencils and a pad of scoresheets.
Würfel Bingo also featured a double-sided game board with a 6×6 matrix on the reverse. When playing with this side, the game lasts only two rounds.

TransAmerica (led by K-ban) 2001 game of route building that comfortably handles up to 6 due to lightning quick turns to connect one’s 5 cities before the other players. There is a ‘Vexation’ expansion that adds 3 player colored tracks for sole use of that player… to add to the tension. There was a sequel, the 2005 Trans Europa edition, set on a map of Europe and adding ferries.
That’s Pretty Clever (led by Tim) 2018 dice drafting game  where players choose their dice cleverly to enter them into the matching colored areas on their score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice a player doesn’t use are as important as those they do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.
Bus & Stop 3X (led by Sandy) 2024 Saachi card game in which players compete as bus drivers bringing passengers to their desired destinations, while avoiding overcrowding. On a turn, players either pick up or drop off. To pick up, a player chooses all of the passenger cards of one color from the row waiting at the bus stop, then seats them in their bus — that is, the area in front of them, which can hold at most ten cards. Senior citizens aren’t going far, so you score them immediately instead of placing them on the bus.

To drop off, choose a group of passengers on your bus that match one of the available destination cards and then remove these passengers and place them under the card. Players score points for each card depending on how many people you delivered at once. Whenever a player drops off, everyone else can make one of their matching passengers skedaddle, removing them from the bus and placing them in a personal scoring pile with their senior citizens.

When the bus stop can’t be refilled with passengers or only a certain number of destination cards remain, the game ends. Players then tally their score, earning 1 point for each single card and the listed points for each destination card.

Sidereal Confluence (led by Zach) 2017 is a singularly unique trading and negotiation game for 4-9 players. Over the course of the game, each race must trade and negotiate with the rest to acquire the resource cubes necessary to fund their economy and allow them to produce goods for the next turn. Scheming, dealing, and mutually beneficial agreements are key to success. While technically a competitive game, it has a cooperative feel during the trading phase as no race has the ability to thrive on its own. Trade well, and players will develop technologies and colonize planets to form a civilization that is the envy of the galaxy.

Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture’s economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture’s outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources.

Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race’s special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.

The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.

The game is almost all simultaneous play.

Scythe (led by Matt)  2016 engine-building game set in a 1920s era, alternate-history where each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Sushi Go (led by Nicole/K-ban) 2013 Phil Walker-Harding card game that utilizes the classic pick, pass and play in a family game. Pick a sushi card and add it to your tableau and pass the rest to your neighbor….rinse, lather and repeat until all cards dealt are played. Each type of Sushi scores differently. The base game is a great introduction to our hobby with very friendly artwork. Once explored, the world of 7 Wonders and other closed drafting games become easier to navigate. 
Parade 2X (led by Tim) 2007 card game where players are putting on a parade of characters from Alice in Wonderland.  In turn, cards are placed (from a 5-card hand) to the end of the parade. Unfortunately, that card might cause other cards to walk off the parade. These cards count as negative points in the end. The length of the parade line is important. If the number of the card you just played is less than the line length, a player may receive the excess cards (counting from last played to the first of the line). But players don’t take all the relevant cards, only the cards that meet one of these requirements:

1. the color is the same as the color of the card just played, or
2. the number is the same or lower than the card just played

The game ends when the draw deck is exhausted or when one player has collected all six colors in their point piles. Then everyone plays one last card. From the four cards remaining in their hand, players choose two cards to add to their point piles. The player who has the least negative points after this is the winner.

Scoring:
Normally, negative points are the same as the number on the card. But if a player has the most cards in a certain color, each of their cards of that color counts as only 1 negative point!

Project L (led by K-ban)  2020 charming combination of puzzle solving with engine building. Players start with 2 acrylic puzzle pieces and earn additional shapes by completing puzzles. Players select from among several actions – drafting puzzles, upgrading pieces, placing pieces and the important master building action. The game rewards efficiency in the drafting and in use of their 3 actions per turn. There are several expansions to try, as well as a spin-off similar game recently released called Square One.
DNUP (led by Tim) 2025 shedding card game by the author of SCOUT. Players are trying to empty their hands of cards.

Each player starts with eight or ten cards in hand, with each card having different numbers (from 1-10) at top and bottom, e.g. 1 and 7. Players pick up all their cards at once; they can rearrange cards from left to right at any time, but can’t revolve them. On a turn, a player first discards any cards on the table in front of them, then can:

1. Play cards from their hand.
2. Add one card to the table.
3. Take cards from the table.
4. Rotate all cards in their hand.

When playing cards, one can play one or more cards of the same value — but if one plays as many cards as another player has in front of them, your cards must be of higher value. If a player overplays someone, e.g. playing two 5s when they have two 2s, they must revolve their cards, then return them to their hand.

When a card is addeda player adds a card of the same value to someone else’s played cards — but if that player would now have the same number of cards as a third player, the third player’s cards must be a lower value, in which case they revolve them and return them to hand.

When players pick up cards from in front of another player, revolve them and then add them to their hand.

The first player to empty their hand scores 2 points, and cards don’t return to their hand, even if beaten. The second player to empty their hand scores 1 point. Play multiple rounds until someone has at least 4 points, then whoever has the most points wins.

https://boardgamegeek.com/boardgame/432456/dnup

Steve

19 at the UNO Park Community Center in North Adams for a request night. Welcome Beth on her first visit. 8/26/2026 @ UNO Park Community Center IN: Steve & Sandy, Jason & Sarah, Fred & Janet, Armando, Tim, Zach, Matt, Tony, Nicole, Julie, Deb, Donna, Beth, Carol, Rob, Danny ON OUR TABLES: Wurfel Bingo/Knister/High Score (led by…

19 at the UNO Park Community Center in North Adams for a request night. Welcome Beth on her first visit. 8/26/2026 @ UNO Park Community Center IN: Steve & Sandy, Jason & Sarah, Fred & Janet, Armando, Tim, Zach, Matt, Tony, Nicole, Julie, Deb, Donna, Beth, Carol, Rob, Danny ON OUR TABLES: Wurfel Bingo/Knister/High Score (led by…

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