8/26/2026 – Berkshire Gamers Session Report #26-34
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by BerkshireGamers
- 20
Würfel Bingo and High Score featured a wipeable game board and dry erase markers, while Knister came with standard pencils and a pad of scoresheets.
Würfel Bingo also featured a double-sided game board with a 6×6 matrix on the reverse. When playing with this side, the game lasts only two rounds.
To drop off, choose a group of passengers on your bus that match one of the available destination cards and then remove these passengers and place them under the card. Players score points for each card depending on how many people you delivered at once. Whenever a player drops off, everyone else can make one of their matching passengers ‘skedaddle‘, removing them from the bus and placing them in a personal scoring pile with their senior citizens.
When the bus stop can’t be refilled with passengers or only a certain number of destination cards remain, the game ends. Players then tally their score, earning 1 point for each single card and the listed points for each destination card.
Each player chooses one of the nine unique and asymmetrical alien races that have come together to form a trade federation in their quadrant. Each race has its own deck of cards representing all the existing and future technologies it might research. Some races also have other cards related to unique features of their culture. These cards represent portions of the culture’s economy and require spending some number of cubes to use, resulting in an output of more cubes, ships, and possibly victory points. Since each culture’s outputs rarely match their inputs, players need to trade goods with one another to run their converters to create the resources they truly need to run their society most efficiently and have an effective economy. Almost everything is negotiable, including colonies, ships, and all kinds of resources.
Each game round contains an open trading phase in which all players can negotiate and execute deals for cubes, ships, colonies, even the temporary use of technologies! Players with enough resources can also research technologies, upgrade colonies, and spend resources on their race’s special cards during this phase. Once complete, all players simultaneously run their economies, spending resources to gain more resources. The Confluence follows, starting with players sharing newly researched technologies with all other races and following with bidding to acquire new colonies and research teams. Researching a new technology grants many victory points for the prestige of helping galactic society advance. When one race builds a new technology, it is shared with everyone else. Technologies can be upgraded when combined with other technologies.
The ultimate goal is victory points, which are acquired by researching technologies, using your economy to convert resources to goods, and converting your leftover goods into points at the end of the game.
The game is almost all simultaneous play.
1. the color is the same as the color of the card just played, or
2. the number is the same or lower than the card just played
The game ends when the draw deck is exhausted or when one player has collected all six colors in their point piles. Then everyone plays one last card. From the four cards remaining in their hand, players choose two cards to add to their point piles. The player who has the least negative points after this is the winner.
Scoring:
Normally, negative points are the same as the number on the card. But if a player has the most cards in a certain color, each of their cards of that color counts as only 1 negative point!
Each player starts with eight or ten cards in hand, with each card having different numbers (from 1-10) at top and bottom, e.g. 1 and 7. Players pick up all their cards at once; they can rearrange cards from left to right at any time, but can’t revolve them. On a turn, a player first discards any cards on the table in front of them, then can:
1. Play cards from their hand.
2. Add one card to the table.
3. Take cards from the table.
4. Rotate all cards in their hand.
When playing cards, one can play one or more cards of the same value — but if one plays as many cards as another player has in front of them, your cards must be of higher value. If a player overplays someone, e.g. playing two 5s when they have two 2s, they must revolve their cards, then return them to their hand.
When a card is added, a player adds a card of the same value to someone else’s played cards — but if that player would now have the same number of cards as a third player, the third player’s cards must be a lower value, in which case they revolve them and return them to hand.
When players pick up cards from in front of another player, revolve them and then add them to their hand.
The first player to empty their hand scores 2 points, and cards don’t return to their hand, even if beaten. The second player to empty their hand scores 1 point. Play multiple rounds until someone has at least 4 points, then whoever has the most points wins.
https://boardgamegeek.com/
Steve
19 at the UNO Park Community Center in North Adams for a request night. Welcome Beth on her first visit. 8/26/2026 @ UNO Park Community Center IN: Steve & Sandy, Jason & Sarah, Fred & Janet, Armando, Tim, Zach, Matt, Tony, Nicole, Julie, Deb, Donna, Beth, Carol, Rob, Danny ON OUR TABLES: Wurfel Bingo/Knister/High Score (led by…
19 at the UNO Park Community Center in North Adams for a request night. Welcome Beth on her first visit. 8/26/2026 @ UNO Park Community Center IN: Steve & Sandy, Jason & Sarah, Fred & Janet, Armando, Tim, Zach, Matt, Tony, Nicole, Julie, Deb, Donna, Beth, Carol, Rob, Danny ON OUR TABLES: Wurfel Bingo/Knister/High Score (led by…
