8/19/2026 – Berkshire Gamers Session Report #26-33
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by BerkshireGamers
- 15
Each player starts with eight or ten cards in hand, with each card having different numbers (from 1-10) at top and bottom, e.g. 1 and 7. Players pick up all their cards at once; they can rearrange cards from left to right at any time, but can’t revolve them. On a turn, a player first discards any cards on the table in front of them, then can:
1. Play cards from their hand.
2. Add one card to the table.
3. Take cards from the table.
4. Rotate all cards in their hand.
When playing cards, one can play one or more cards of the same value — but if one plays as many cards as another player has in front of them, your cards must be of higher value. If a player overplays someone, e.g. playing two 5s when they have two 2s, they must revolve their cards, then return them to their hand.
When a card is added, a player adds a card of the same value to someone else’s played cards — but if that player would now have the same number of cards as a third player, the third player’s cards must be a lower value, in which case they revolve them and return them to hand.
When players pick up cards from in front of another player, revolve them and then add them to their hand.
The first player to empty their hand scores 2 points, and cards don’t return to their hand, even if beaten. The second player to empty their hand scores 1 point. Play multiple rounds until someone has at least 4 points, then whoever has the most points wins.
Is DNUP a SCOUT killer or not? (ask Zach)
As the game progresses players will become increasingly powerful and asymmetric in their abilities. The player who has the most poker chips after twelve rounds wins the game.
Playing Boss Monster requires you to juggle two competing priorities: the need to lure Heroes at a faster rate than one’s opponents, and the need to kill those Heroes before they reach your Boss. Players can build one room per turn, each with its own damage and treasure value. More attractive rooms tend to deal less damage, so a Boss who is too greedy can become inundated with deadly Heroes.
Players interact with each other by building rooms and playing Spells. Because different Heroes seek different treasure types, and rooms are built simultaneously (played face down, then revealed), this means that every “build phase” is a bidding war. Spells are instant-speed effects that can give players advantages or disrupt opponents.
On a player’s turn they:
1. Draw cards from the common deck and place them face up on the table.
2. Choose one type of card to draft into their village.
3. The number of cards drafted is based on the number of Inuit of a given occupation:
– Elders expand your village.
– Shamans call upon powerful Spirits and perform mysterious Rites.
– Warriors bring the weapons of those they conquer.
– Hunters provide precious game: seals, orcas, and polar bears.
– Scouts allow choosing from more cards each turn.
It’s an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn’t have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they’re worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they’re worth -4 points.
There’s also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each worth -1 for him at the end of the hand. When players take tricks they didn’t predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer’s score for that round.
Back in the day on Long Island, this game was referred to as “Die Steven Seagal”.
https://boardgamegeek.com/
Players place item cards face down to the side of their display case (a.k.a. their hands). This stack is known as a player’s hoard. A player can look at their own hoard at any time, but may not look at other players’ hoards. Players start with 1-3 cards in their display case and no cards in their hoards. On their turn, players perform three actions in this order:
1. Choose one item card from their display case and save it for later by placing it face down on top of their hoard.
2. Then, either steal one item card from another player’s display case and add it to one’s display, or salvage the top card from the face-up discard pile and add it face up to one’s display.
3. Draw two item cards from the face-down deck, place one face up in one’s display and the other face up on the discard pile.
To score, lay out the 17 bonus cards and award each card to the player who has hoarded the most cards in the corresponding category.
A) Has the Rock-Paper-Scissor symbol that would beat the current card in play
OR
B) Is the same number as the card in play.
If no cards in their hand meet either condition, then they draw a card from the deck and pass to the next player
Each of the 13 cards have unique abilities that allow you to do things like skip other players, play successive turns, reverse the power balance of the card numbers and more.
https://boardgamegeek.com/
The deck has 80 cards in ten different colors, with each color featuring a different species of tree; each color has cards numbered 1 through 8, and the number of colors used depends on the number of players. Players start with a hand of seven cards. On each turn, a player draws two cards (from the deck or one or more of the discard piles), lays a card on the table as part of her arboretum, then discards a card to her personal discard pile.
When the deck is exhausted, players compare the cards that remain in their hands to determine who can score each color. For each color, the player(s) with the highest value of cards in hand of that color scores for a path of trees in her arboretum that begins and ends with that color; a path is an orthogonally adjacent chain of cards with increasing values. For each card in a path that scores, the player earns one point; if the path consists solely of trees of the color being scored, the player scores two points per card. If a player doesn’t have the most value for a color, she scores zero points for a path that begins and ends with that color.
Welcome to The Last Resort & Casino… and winning IS your last resort. To get to the Big Table, players will face off against diabolical bosses like Dedly Aloor, Jack Potts, The Brothers Dreadful, & Roul-ette, each of whom twists the game in unique ways.
It’s real poker – as far as playing poker in Hell goes, with players all trying individually to beat the house. Every Boss changes how you will approach the hand and has a bare minimum hand to beat, should their dealt cards not pan out.
It’s a Texas Hold’em style game – and players get not two but three cards dealt to them (one up their sleeve for more options). Players may earn powerful Favor cards that let them cheat, like making a four-card Flush, but at the cost of a Curse or suffering Temptation.
Players chips will earn them Souls (the coin of the realm) which you’ll need at the Big Table against The Devil Himself – or betting one of one’s five Power chips will gain a player immediate abilities, like revealing one of the Boss’s cards, or taking a face-up discard into one’s hand. But lose the hand and the wagered chips flip over to deliver harsh penalties. Suffer too much Temptation and the game ends in a loss. Manage to win against The Devil Himself and one might just earn their way back to the living.
It has the feel of high stakes poker, with no cash on the table. And delivers a whole Poker Night in just 90 minutes.
https://boardgamegeek.com/
26 at the UNO Park Community Center for an evening of card games. We never got to play any traditional card games but played 14 different modern card games. Welcome back David. It’s been 3+ years since he played with us at Purple Dragon Games but is currently enrolled at MCLA so will hopefully become a…
26 at the UNO Park Community Center for an evening of card games. We never got to play any traditional card games but played 14 different modern card games. Welcome back David. It’s been 3+ years since he played with us at Purple Dragon Games but is currently enrolled at MCLA so will hopefully become a…
