7/12/2023 – Berkshire Gamers Session Report #23-28
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by BerkshireGamers
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We had a record 19 gamers at Purple Dragon games on 7/12/2023
(led by Tony) 2013 pick, pass and play cards to your tableau to earn points on types of Sushi that each score differently
(led by Tim) 2016 – expanded (from 5 to 8 players) version of Sushi Go that adds even more sushi combinations to collect and score.
(led by Sean) 2021 game where players must earn the most camp experience points. Points are gained by claiming merit badges, advancing your pawns along the merit paths, and buying cards. Devise your strategy, build the best card combinations to outplay your opponents, and rule the summer as the ultimate camper!
(led by K-ban) 2019 flip and write (in fact write right on the cards) with several ways to score.
(led by Sandy) 2021 flip and write – it worked in Silver and Gold, so why not expand the concept further with some more cascading? Flip numbered cards and cross off those numbers on your lottery cards. Point salad scoring.
(led by Tim) 2018 mid-weight engine-building, combo-chaining game with a 3D marble dispenser. It’s kind of cool that engine-building is both the main mechanism, the goal of the game, and its theme. Scratches a similar itch as do Splendor and Century: Spice Road.
(led by K-ban) 2017 tetris-like game where each player builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. Expansion awaits to be played.
(led by Sean) 2015 tile placement game. Players have an individual deck of square worker tiles, with the number of workers on each side of the tile varying. On a player’s turn, worker tiles are placed on the board adjacent to one or more jungle tiles already in play, then (if two worker tiles are next to an empty space) adds one of the jungle tiles to the playing area in this space. If workers are placed next to a cacao field, you receive one or two cacao markers per worker; if they’re next to a market, you can choose to sell one cacao marker per worker at the listed price; if next to a well, you receive water; if next to a temple, they stand and look good until the end of the game; and so on. Players score (or lose) points based on their water supply, and each temple rewards whichever players sent the most workers to it. In the end, whoever has collected the most gold wins.
(led by Tim) 2016 game where players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep. Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt’s best builder.
Archaeology: the New Expedition
(led by Sean) 2016 revised edition of the 2007 set collection card game “Archaeology”. Players spend turns digging at sites and trading with the marketplace for the finest of items in hopes of selling lucrative sets to the museum. The problem is that sets take time to build into something massively profitable, and the longer you wait to sell your artifacts, the more likely you are to lose them to a thief or a sandstorm.
(led by K-ban) 2021 The game presents a fun polyomino puzzle with the added element of stacking. Players create a very nice looking plateau for your cute Llamas to live in. When you build on level 1 (the table) you can add or advance markers on scoring cards. Building on level 2 or higher (on top of tiles) allows you to cover icons and gain resources, then you can turn in those resources to place Llamas on your board. The balance of where to place tiles when, what resources to cover and the added bonus of special powers makes the game feel very good. We simplified the game to finish by our 10 PM curfew by eliminating the scoring card aspect. This is deeper than a family game.
(led by Tony) 1876 native Canadian flicking game that Phil Walker Harding had no part in (but would have likely made easier rules)
We had a record 19 gamers at Purple Dragon games on 7/12/2023 We celebrated the game design of young Australian author, Phil Walker-Harding Paraphrasing a comment made by one gamer to Tim (who led her through Sushi Go Party, Gizmos and Imhotep) – “one author designed all 3 of those games?” PWH is adept at designing accessible…
We had a record 19 gamers at Purple Dragon games on 7/12/2023 We celebrated the game design of young Australian author, Phil Walker-Harding Paraphrasing a comment made by one gamer to Tim (who led her through Sushi Go Party, Gizmos and Imhotep) – “one author designed all 3 of those games?” PWH is adept at designing accessible…