1/28/2026 – Berkshire Gamers Session Report #26-04

19 at the UNO Park Community Center for a request night.
1/28/2026 @ UNO Park Community Center
IN: Steve & Sandy, Sean, Tim, Zach, Chris, Ethan & Amy, Kenneth & Rachel, Nicole, Julie, Reimi, Maggie, Cady, Rob, Danny, Matt, Carol
ON OUR TABLES:
Take 5/ Category 5/ 6 Nimmt (led by K-ban) Wolfgang Kramer’s 1994 classic card game 6 Nimmt that accommodates up to 10 players – and the first game we played together at Purple Dragon Games back in June 2021.  In all editions the 104 number cards are shuffled with four cards face-up dealt to the table to start the four rows with players being dealt a 10-card hand. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that’s below the card’s number. When the sixth card is placed in a row, the owner of that card claims the other five cards and the sixth card becomes the first card in its row. In addition to a number,  each card has a point value. After finishing ten rounds, players tally their score and see whether the game ends. (Category 5 ends when a player has a score greater than 74, for example, while 6 nimmt! ends when someone tops 66.) When this happens, the player with the fewest points wins!
Six Sojourns 2x (led by Sean) 2025 reimagining of Eight-Minute Empire. It’s a short area control game full of tough choices, creative strategy and tactics, and high player interaction. A player’s goal in Six Sojourns is to grow their family and broaden their influence. Players take turns selecting a card from five on display. Each card has actions that let players build houses, gain ships, move, and gain new family members. The cards also have special abilities and sets of icons that represent a family’s expertise in various trades: cooking, carpentry, sewing, shoe-making, art, blacksmithing, and jewelry. Each game, players only select nine cards, and will be faced with meaty choices each turn as they focus on trades, abilities, or the map. When all players have 9 cards, the game ends. Players count victory points and the player with the most points wins. Each sojourn adds new cards and rules to the game. Players can customize their experience by playing the six journeys as a campaign or play through each sojourn in order!
Food Chain Magnate (led by Tim) 2015 heavy strategy game about building a fast food chain. The focus is on building your company using a card-driven (human) resource management system. Players compete on a variable city map through purchasing, marketing and sales, and on a job market for key staff members.
Positano (led by Nicole) 2025 drafting and building placement game where players are builders in Positano, Italy, a village stacked upon a cliffside overlooking the clear blue sea. Each round players bid on three simultaneous auctions determining the size, quality and location of your new resorts on the three dimensional cliffside board.

Quality resorts will earn the most points, but only if players have a clear view of the sea!

BID – Players will simultaneously choose and reveal two bid cards at the start of each round. Players must balance how they prioritize the auctions and the tiles they hope to draft!

DRAFT – Based on their bids, players draft tiles from the bid board. Your tiles determine where on the cliffside you can build that turn, how many building blocks you add to your stockpile, and the quality of your new construction.

BUILD – Compete for seaside views as you build in three dimensions on a tiered cliffside!

SCORE – players score points for having quality buildings with a clear view out to sea, but also for collecting gelato and capitalizing on the public goal cards! 

We used the cliffside crowding expansion which expands the game from 16 to 25 plots and from 4 to 6 players – as we had 5 players.

Linko/Abluxxen (led by Zach) 2014 Kramer/Kiesling card game where players take turns playing number cards, and the more cards of the same number played, the better as cards score points at the end of the game. If someone else plays the same amount of cards with a higher number, however, your cards get nicked! Stealing cards can be good, but if they can’t be used later and end the game with cards in hand, they’ll cost points.
Cat in the Box (led by Rachel P) 2022 trick taking card game that turns the genre’ on its ear – all 45 numbered cards (1-9 with 5 of each) are black and suit is determined by the card led. Players decide whether to follow suit or declare that they are void. Trumps can be led only after they’ve been broken. A round ends after all cards are played or a paradox is created (no legal card plays) 
Kabuki Tricks (led by Chris) 2024 chaotic trick taking/hand management card game from Singapore, where players become producers of Kabuki performances. The quality of showmanship depends on the number of tricks to be won. The game is played over a number of rounds, with each player acting as dealer once. The dealer gets to set the hierarchy of trump and whether high card or low card in suit wins. When a player plays a Zero card play stops and they must predict both the number of tricks they will win (and performer they must match with their unplayed card) and can either change the trump hierarchy of 2 adjacent suits or change the higher/lower condition for each suit. Points are earned by the number of tricks won, making one’s secret bid and by their unplayed card matching the Kabuki performer they had backed. 
Coloretto (led by Zach) 2003 Michael Schacht (Web of Power, Lucky Numbers, Zooloretto, Drive, Valdora) card game of set collecting with a push your luck mechanic. Players either draw a card to play to a row, or take a row of cards to add them to their collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again.

Players are trying to collect huge sets – but only in three colors, as every color beyond the third will cost players points. Jokers are highly-prized, as they always match what players want, and +2 cards provide sure points, giving players a back-up plan if everything goes wrong in collecting colors.

Once only a few cards remain in the deck, the round ends and everyone tallies their score, choosing three colors of cards to score positively while any other colors countnegatively. Each color is scored using a triangular number system: the first card in a color is ±1 point, the second card is ±2 points, and so on. The player with the high score wins!

Steve

19 at the UNO Park Community Center for a request night. 1/28/2026 @ UNO Park Community Center IN: Steve & Sandy, Sean, Tim, Zach, Chris, Ethan & Amy, Kenneth & Rachel, Nicole, Julie, Reimi, Maggie, Cady, Rob, Danny, Matt, Carol ON OUR TABLES: Take 5/ Category 5/ 6 Nimmt (led by K-ban) Wolfgang Kramer’s 1994 classic card game…

19 at the UNO Park Community Center for a request night. 1/28/2026 @ UNO Park Community Center IN: Steve & Sandy, Sean, Tim, Zach, Chris, Ethan & Amy, Kenneth & Rachel, Nicole, Julie, Reimi, Maggie, Cady, Rob, Danny, Matt, Carol ON OUR TABLES: Take 5/ Category 5/ 6 Nimmt (led by K-ban) Wolfgang Kramer’s 1994 classic card game…

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