1/7/2026 – Berkshire Gamers Session Report #26-01
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by BerkshireGamers
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(led by Tim) 2025 limited communication cooperative game where players must strategically play 12 cards facedown around a Clock, following specific rules for each Test. Players can work together through a series of games to pass all 40 Tests available in the game.
(led by Sean) 2024 abstract pattern game, with simple rules, and a beautifully implemented nature theme. Players optimize by synchronizing, but at the same time try to outbalance luck by diversifying their scoring options, while growing a beautiful 3D habitat in front of them. Landscapes are built by placing colored tokens and creating habitats for their animals. To earn the most points and win the game, players must incorporate the habitats in their landscapes wisely and have as many animals as they can settle there.
(led by Rachel P) 2014 award winning game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If wealthy enough, players might even receive a visit from a noble at some point, which will further increase their prestige. On turn, players may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don’t get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
(led by Tim) 2025 game where you are competing artificial intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Chaos to Mirror are pitted against each other to reach ultimate understanding. Play cards into your Protocols’ command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game. This expands on Compile: Main 1
(led by Chris) 2022 Thomas Lehman designed customizable dice building game where players vie to improve and expand their Medieval realms, while contending with Fate. Players roll their dice, with the first player rolling the Fate die, which affects all players. Then characters resolve the FATE action, and then their own dice, collecting resources (grain, VP, gold) and then buying extra dice or upgrading existing die faces (the heart of the game). Players can craft their dice to specialize them and dramatically “tilt” the probability that a desired face is rolled. Of course, players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.
(led by Zach) 2013 game of designing dresses and lavish balls, reimplemented in this deluxe edition in 2020. Players are the owners of distinguished tailoring businesses endeavoring to increase their prestige by creating a presence at the most prestigious ball of the Rococo era, hosted by Louis XV. Each turn, play an employee cards to perform a task, such as hiring a new employee for your staff, tailoring exquisite gowns and frock coats to rent or sell, or funding some of the many decorations. However, employees are not always able to perform all tasks, so you must plan carefully how you direct them, especially as each employee grants a unique bonus — including some that generate prestige. The Grand Ball ends after seven rounds with a huge fireworks display and final scoring. Players gain prestige points for the sumptuous gowns and frock coats they have rented out to guests at the ball, certain employee bonuses, and the festive decorations they have funded. Whoever has collected the most prestige at the end of the game wins.
(led by Armando) 2025 strategic 2 player game of building and dismantling engines from a shared deck of cards packed with wild characters, clever combos, and unexpected twists. Each turn, players race to build powerful synergies… only to tear them apart when the time is right. Cards won’t last forever, but only the ones that have been fully used up score points, making timing everything.
Cascadia (led by Rachel P) 2022 Randy Flynn designed tile-laying and token-drafting puzzle game featuring the habitats and wildlife of the Pacific Northwest that won the 2022 SdJ. Players take turns building out their own terrain area and populating it with wildlife. Players start with three hexagonal habitat tiles (with the five types of habitat in the game), and on a turn they choose a new habitat tile that’s paired with a wildlife token, then place that tile adjacent to their other ones and place the wildlife token on an appropriate habitat. (Each tile depicts 1-3 types of wildlife from the five types in the game, and players can place at most one round wooden token on a habitat.) Four tiles are on display, with each tile being paired at random with a wildlife token, so players must make the best of what’s available — unless they have a nature token to spend, so that they can pick their choice of terrain and wildlife. Each wildlife type scores VPs differently. Players score VPs for both wildlife types and for their largest contiguous terrain types – with a bonus if their group is larger than the other player’s.
(led by Rob) 2018 cooperative game where you bark, sniff, and lick your way through the apocalypse to save the hoomans you love. Zombies roam the city, but you and your doggo friends have found refuge in Central Bark. You’ll have to cooperate as a pack of dogs to sniff out hoomans in hiding and bring them back to safety. But beware! The danger of the city could turn your pack feral before you get a chance to build your forever home.
(led by Sean) 2024 drafting collaboration between prolific Australian designer, Phil Walker-Harding and Bostonian Dr Steve Finn. The game is played over eight rounds. Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their wooden rings on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements. We played in the New York City setting, with public rewards for skyscrapers and Central Park.
14 for our inaugural session of 2026 led by Sean, with a theme of games that are new to you – whether from the holiday party prize table, gifts you received, or games you purchased for yourself. Steve played on the same evening with the Fredericksburg VA Gamers while visiting former LI Gamer Steve…
14 for our inaugural session of 2026 led by Sean, with a theme of games that are new to you – whether from the holiday party prize table, gifts you received, or games you purchased for yourself. Steve played on the same evening with the Fredericksburg VA Gamers while visiting former LI Gamer Steve…
