12/3/2025 – Berkshire Gamers Session Report #25-48
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by BerkshireGamers
- 3
- Play a card (on the field, on the river, or by using an ability)
- Generate a jewel
- Give a card to a teammate
There are restrictions when playing a card. All three rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage being played. Jewels are used to negate the negative effects brought on by the Eternals.
The game has six stages, and the various stages will have players collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!
https://boardgamegeek.com/
Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge.
Ministers visit towns by placing their envoys adjacent to them; but towns are distrusting of single envoys, so newly placed envoys will only trigger town scoring when they are part of an established group or carry an official seal from El Cascadero himself. Towns with Royal Messengers at them or a history of envoy visits are even more valuable, as they willingly collaborate for even greater successes.
Players must decide between two competing strategies: build long chains of their envoys to achieve synergies and objectives, or establish smaller, separate groups of envoys to trigger timely town scoring. Both will award victory points, yet a player’s victory points will mean nothing if they don’t also reach the end of their appointed success column – the typical Knizian scoring twist.
It’s an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn’t have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they’re worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they’re worth -4 points.
There’s also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each worth -1 for him at the end of the hand. When players take tricks they didn’t predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer’s score for that round.
Back in the day on Long Island, this game was referred to as “Die Steven Seagal”.
https://boardgamegeek.com/
16 at the UNO Park Community Center in North Adams for a request night 12/3/2025 @ UNO Park Community Center IN: Steve & Sandy, Ken & Rachel, Sean, Tim, Armando, Zach, Anna, Amy, Chris, Tony, Nicole, Julie, Reimi, Rob ON OUR TABLES: The Hobbit – There & Back again (led by Armando) 2025 competitive adventure game, in…
16 at the UNO Park Community Center in North Adams for a request night 12/3/2025 @ UNO Park Community Center IN: Steve & Sandy, Ken & Rachel, Sean, Tim, Armando, Zach, Anna, Amy, Chris, Tony, Nicole, Julie, Reimi, Rob ON OUR TABLES: The Hobbit – There & Back again (led by Armando) 2025 competitive adventure game, in…
